# Skip 3D textures on Android emulator: Software GL implementation doesn't work and GLES 3.0
# won't be available.
[tessellation vulkan]
android
# Tessellation with custom per-vertex varyings is not supported on HarmonyOS OpenGL ES.
[tessellation:OpenGL]
ohos
# HarmonyOS OpenGL ES driver reports GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0,
# so SSBOs in graphics (vertex/tessellation) shader stages are not supported.
[storageBufferRuntimeSizeGraphics:OpenGL]
ohos
