# packages

pkgId: d967bd6639fe7b88f1eb594b1d7597db4ffcbdcfe543de3325a5f33e125537c0
name: stb_ds-devel
arch: aarch64
version: 0.67^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Typesafe dynamic array and hash tables for C, will compile in C++
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_ds-devel-0.67^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  This is a single-header-file library that provides easy-to-use dynamic arrays
  and hash tables for C (also works in C++).

  For a gentle introduction: https://nothings.org/stb_ds


pkgId: 4ee21ff5995310dc25479395d09306e6dfce4cfe8b729a8bcb1f3dbf1bec95d3
name: stb_easy_font-devel
arch: aarch64
version: 1.1^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_easy_font-devel-1.1^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
     Easy-to-deploy,
     reasonably compact,
     extremely inefficient performance-wise,
     crappy-looking,
     ASCII-only,
     bitmap font for use in 3D APIs.

  Intended for when you just want to get some text displaying in a 3D app as
  quickly as possible.

  Doesn’t use any textures, instead builds characters out of quads.


pkgId: de70099584f992323741df41c27c969e2e4033f4f65038528a123807135c5148
name: stb_herringbone_wang_tile-devel
arch: aarch64
version: 0.7^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Herringbone Wang tile map generator
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_herringbone_wang_tile-devel-0.7^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  This library is an SDK for Herringbone Wang Tile generation:

       http://nothings.org/gamedev/herringbone

  The core design is that you use this library offline to generate a “template”
  of the tiles you’ll create. You then edit those tiles, then load the created
  tile image file back into this library and use it at runtime to generate
  “maps”.

  You cannot load arbitrary tile image files with this library; it is only
  designed to load image files made from the template it created. It stores a
  binary description of the tile sizes & constraints in a few pixels, and uses
  those to recover the rules, rather than trying to parse the tiles themselves.

  You *can* use this library to generate from arbitrary tile sets, but only by
  loading the tile set and specifying the constraints explicitly yourself.


pkgId: e45e1123487c35fe0daa6e0819f47495b7dd80cb2fa0826985528e6fc96a6782
name: stb_hexwave-devel
arch: aarch64
version: 0.5^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Audio waveform synthesizer
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_hexwave-devel-0.5^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  A flexible anti-aliased (bandlimited) digital audio oscillator.

  This library generates waveforms of a variety of shapes made of line segments.
  It does not do envelopes, LFO effects, etc.; it merely tries to solve the
  problem of generating an artifact-free morphable digital waveform with a
  variety of spectra, and leaves it to the user to rescale the waveform and mix
  multiple voices, etc.


pkgId: 2426ae0d9a6a0841efdd4ff261bcb5febe8dac68b52706475b395149bcc4670d
name: stb_image-devel
arch: aarch64
version: 2.30^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_image-devel-2.30^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  Image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC.

  Primarily of interest to game developers and other people who can avoid
  problematic images and only need the trivial interface.


pkgId: 2fb2a82fe7ff4e6dc5d01a78e875be635d74c7a47c4ed963525dd2b565dd8d61
name: stb_image_resize-devel
arch: aarch64
version: 0.97^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Resize images larger/smaller with good quality (original version)
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_image_resize-devel-0.97^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  Image resizing.

  Written with emphasis on usability, portability, and efficiency. (No SIMD or
  threads, so it be easily outperformed by libs that use those.) Only scaling and
  translation is supported, no rotations or shears. Easy API downsamples
  w/Mitchell filter, upsamples w/cubic interpolation.

  This is the original version of the stb_image_resize library. It has been
  deprecated by its developer; consider porting to stb_image_resize2 instead.


pkgId: 33412993add09402d74c593c0f2041152f881957897585f0a36293c334a1f1d1
name: stb_image_write-devel
arch: aarch64
version: 1.16^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Image writing to disk: PNG, TGA, BMP
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_image_write-devel-1.16^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  This header file is a library for writing images to C stdio or a callback.

  The PNG output is not optimal; it is 20-50% larger than the file written by a
  decent optimizing implementation; though providing a custom zlib compress
  function (see STBIW_ZLIB_COMPRESS) can mitigate that. This library is designed
  for source code compactness and simplicity, not optimal image file size or
  run-time performance.


pkgId: a3110b4501ec2d918a065d34a603dcab82050be4c3678cf69dbfba3208e07e91
name: stb_rect_pack-devel
arch: aarch64
version: 1.1^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Simple 2D rectangle packer with decent quality
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_rect_pack-devel-1.1^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  Useful for e.g. packing rectangular textures into an atlas. Does not do
  rotation.

  Not necessarily the awesomest packing method, but better than the totally naive
  one in stb_truetype (which is primarily what this is meant to replace).

  No memory allocations; uses qsort() and assert() from stdlib. Can override
  those by defining STBRP_SORT and STBRP_ASSERT.

  This library currently uses the Skyline Bottom-Left algorithm.

  Please note: better rectangle packers are welcome! Please implement them to the
  same API, but with a different init function.


pkgId: 6ca318d13fda027922706175f20931addb555ae9599bbe9271a26da78d35cbfe
name: stb_sprintf-devel
arch: aarch64
version: 1.10^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Fast sprintf, snprintf for C/C++
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_sprintf-devel-1.10^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  This is a full sprintf replacement that supports everything that the C runtime
  sprintfs support, including float/double, 64-bit integers, hex floats, field
  parameters (%*.*d stuff), length reads backs, etc.

  Why would you need this if sprintf already exists? Well, first off, it’s *much*
  faster (see below). It’s also much smaller than the CRT versions
  code-space-wise. We’ve also added some simple improvements that are super handy
  (commas in thousands, callbacks at buffer full, for example). Finally, the
  format strings for MSVC and GCC differ for 64-bit integers (among other small
  things), so this lets you use the same format strings in cross platform code.

  It uses the standard single file trick of being both the header file and the
  source itself. If you just include it normally, you just get the header file
  function definitions. To get the code, you include it from a C or C++ file and
  define STB_SPRINTF_IMPLEMENTATION first.

  It only uses va_args macros from the C runtime to do its work. It does cast
  doubles to S64s and shifts and divides U64s, which does drag in CRT code on
  most platforms.

  It compiles to roughly 8K with float support, and 4K without. As a comparison,
  when using MSVC static libs, calling sprintf drags in 16K.


pkgId: ab3326ec463015995c1f6b21c8e1d434229249cdd2afbae746a2e156eeea6ccc
name: stb_textedit-devel
arch: aarch64
version: 1.14^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Guts of a text editor for games etc., implementing them from scratch
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_textedit-devel-1.14^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  This C header file implements the guts of a multi-line text-editing widget; you
  implement display, word-wrapping, and low-level string insertion/deletion, and
  stb_textedit will map user inputs into insertions & deletions, plus updates to
  the cursor position, selection state, and undo state.

  It is intended for use in games and other systems that need to build their own
  custom widgets and which do not have heavy text-editing requirements (this
  library is not recommended for use for editing large texts, as its performance
  does not scale and it has limited undo).

  Non-trivial behaviors are modeled after Windows text controls.


pkgId: bac572800addeb0d2651348e94fda405fcdc8250ce94a7ff9603ae75a46d9b95
name: stb_truetype-devel
arch: aarch64
version: 1.26^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Parse, decode, and rasterize characters from TrueType fonts
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_truetype-devel-1.26^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  Parse, decode, and rasterize characters from TrueType fonts.
  =======================================================================

     NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES

  This library does no range checking of the offsets found in the file,
  meaning an attacker can use it to read arbitrary memory.

  =======================================================================

  This library processes TrueType files:
    • parse files
    • extract glyph metrics
    • extract glyph shapes
    • render glyphs to one-channel bitmaps with antialiasing (box filter)
    • render glyphs to one-channel SDF bitmaps (signed-distance field/function)


pkgId: eb6d5717181d79f0a6a4f65bf2a5d945233e0121677590f0670063d03b2171fa
name: stb_voxel_render-devel
arch: aarch64
version: 0.89^20260313git904aa67
epoch: 0
release: 1.el10_3
summary: Helps render large-scale “voxel” worlds for games
url: https://github.com/nothings/stb
rpm_license: MIT OR Unlicense
rpm_vendor: Fedora Project
rpm_group: Unspecified
rpm_buildhost: buildvm-a64-19.rdu3.fedoraproject.org
rpm_sourcerpm: stb-0^20260313git904aa67-1.el10_3.src.rpm
rpm_packager: Fedora Project
location_href: Packages/s/stb_voxel_render-devel-0.89^20260313git904aa67-1.el10_3.aarch64.rpm
checksum_type: sha256
description:
  This library helps render large-scale “voxel” worlds for games, in this case,
  one with blocks that can have textures and that can also be a few shapes other
  than cubes.

     Video introduction:
        http://www.youtube.com/watch?v=2vnTtiLrV1w

     Minecraft-viewer sample app (not very simple though):
        http://github.com/nothings/stb/tree/master/tests/caveview

  It works by creating triangle meshes. The library includes

     - converter from dense 3D arrays of block info to vertex mesh
     - vertex & fragment shaders for the vertex mesh
     - assistance in setting up shader state

  For portability, none of the library code actually accesses the 3D graphics
  API. (At the moment, it’s not actually portable since the shaders are GLSL
  only, but patches are welcome.)

  You have to do all the caching and tracking of vertex buffers yourself.
  However, you could also try making a game with a small enough world that it’s
  fully loaded rather than streaming. Currently the preferred vertex format is 20
  bytes per quad. There are designs to allow much more compact formats with a
  slight reduction in shader features, but no roadmap for actually implementing
  them.


# requires

pre: FALSE
name:
  ((python3.12dist(userpath) < 1.9 or python3.12dist(userpath) > 1.9) with python3.12dist(userpath) >= 1.6)


pre: FALSE
name:
  (crate(serde_json/arbitrary_precision) >= 1.0.0 with crate(serde_json/arbitrary_precision) < 2.0.0~)


pre: FALSE
name:
  (crate(serde_derive_internals/default) >= 0.29.1 with crate(serde_derive_internals/default) < 0.30.0~)


pre: FALSE
name:
  (crate(normalize-line-endings/default) >= 0.3.0 with crate(normalize-line-endings/default) < 0.4.0~)


